Hi, I’m trying to make some geometry.
I need some half hole(like a D shape) through the disk plate along the X axis
I know how to make those structure technically, by using UnionSolid or SubtractionSolid.
But I need some help.
Can I make a tube which is not extract along z-axis?
I mean can I make a pipe along a x,y, or other custom axis?
Can I rotate a structure 2 times?
Is there a way to rotate structure by X axis and then Y axis?
here is my code
G4VSolid* Disk = new Tubs(“Disk”,0.*cm,10.*cm,4.*cm,0.*deg,360.deg);
G4VSolid Pipe = new Tubs(“Pipe”,0.*cm,2.*cm,5.*cm,0.*deg,360.deg);
G4RotationMatrix rotM = new G4RotationMatrix;
rotM->rotateY(90.*deg); // << want to add rotateX(90.deg) again to the rotM.
G4VSolid A = new SubtractionSolid(“A”,Disk,Pipe,rotM,G4ThreeVector());