[ Note that there is no category for UI command management ]
Our simulation framework defines a fairly complex set of sources with its own UI commands. The basic primary generator is built on top of G4ParticleGun. That means that all the /gun/… commands are exposed, but don’t work properly (since our framework does it’s own setting of position, direction, etc.).
Is there an easy (or at least safe) way to remove a whole command tree? I’d like to do something like
G4UImanager* uiman = G4UImanager::GetUIpointer();
G4UIcommandTree* uitop = uiman->GetTree();
G4UIcommand* guns = uitop->FindPath("/gun/");
uitop->RemoveCommand(guns);
This doesn’t work, because FindPath()
only works on full commands, not on directories. Is there a way to remote the whole set of commands, or do I need to hardcode and remove each individual /gun/...
command?