I want to create a hollow box. here is the code for it
G4double reflector_thickness = 0.0002*cm;//0.0002*cm;
G4double ReflectorHalfx_in = 20.0000*cm;//PMMA_x;
G4double ReflectorHalfy_in = 6.0000*cm;//;PMMA_y;
G4double ReflectorHalfz_in = 0.4037*cm;//Mylar_z + PSL_halfz + Siz +PMMA_z;
G4double ReflectorHalfx = ReflectorHalfx_in +(2*reflector_thickness);
G4double ReflectorHalfy = ReflectorHalfy_in +(2*reflector_thickness);
G4double ReflectorHalfz = ReflectorHalfz_in +(2*reflector_thickness);
G4Box*solidReflector_out = new G4Box("solidReflector_out", //its name
ReflectorHalfx/2,ReflectorHalfy/2,ReflectorHalfz/2); //its size
G4Box*solidReflector_in = new G4Box("solidReflector_in", //its name
ReflectorHalfx_in/2,ReflectorHalfy_in/2,ReflectorHalfz_in/2); //its size
solidReflector[0]= new G4SubtractionSolid("Al_reflector0", // name
solidReflector_out, // solid A
solidReflector_in);//, // solid B
G4LogicalVolume* logicReflector = new G4LogicalVolume(solidReflector[0], //its solid
AluR , //its material
"solidReflector"); //its name
G4VPhysicalVolume* physiReflector =new G4PVPlacement(0, //no rotation
G4ThreeVector(0,0,0),// //poition
logicReflector , //its logical volume
"solidReflector", //its name
logicWorld, //its mother volume
false, //no boolean operation
0); //copy number
As I understand G4Substraction, it should subtract Bigger Volume - smaller one with respect to bigger volume coordinate but in this case, subtraction coordinate is displaced although I haven’t given any shift in coordinate.
Does anyone have an idea, what’s the problem?