// SEMVRML2FileSceneHandler.hh, based on // G4VRML2FileSceneHandler.hh // Satoshi Tanaka & Yasuhide Sawada #ifndef SEMVRML2File_SCENE_HANDLER_HH #define SEMVRML2File_SCENE_HANDLER_HH #include #include "globals.hh" #include "G4LogicalVolume.hh" #include "G4VSceneHandler.hh" #include "CADPhysicsUnits.hh" class SEMVRML2File; class G4VisAttributes; class SEMVRML2FileSceneHandler: public G4VSceneHandler { // methods (public) public: SEMVRML2FileSceneHandler(SEMVRML2File& system, const G4String& name = ""); virtual ~SEMVRML2FileSceneHandler(); void AddSolid(const G4Box&); void AddSolid(const G4Cons&); void AddSolid(const G4Tubs&); void AddSolid(const G4Trd&); void AddSolid(const G4Trap&); void AddSolid(const G4Sphere&); void AddSolid(const G4Para&); void AddSolid(const G4Torus&); void AddSolid ( const G4Polycone& polycone ) { G4VSceneHandler::AddSolid (polycone); } void AddSolid ( const G4Polyhedra& polyhedra) { G4VSceneHandler::AddSolid (polyhedra); } void AddSolid(const G4VSolid&); void AddCompound ( const G4VTrajectory& traj) { G4VSceneHandler::AddCompound(traj); } void AddCompound ( const G4VHit& hit) { G4VSceneHandler::AddCompound(hit); } void AddCompound ( const G4VDigi& digi) { G4VSceneHandler::AddCompound(digi); } void AddCompound ( const G4THitsMap & hits) { G4VSceneHandler::AddCompound(hits); } void BeginPrimitives(const G4Transform3D& objectTransformation); void EndPrimitives(); void AddPrimitive(const G4Polyline&); void AddPrimitive(const G4Polyhedron&); void AddPrimitive(const G4Text&); void AddPrimitive(const G4Circle&); void AddPrimitive(const G4Square&); void AddPrimitive (const G4Polymarker& polymarker) { G4VSceneHandler::AddPrimitive (polymarker); } void AddPrimitive (const G4Scale& scale) { G4VSceneHandler::AddPrimitive (scale); } void ClearTransientStore(); // Used for triggering detector re-drawing. void BeginModeling(); void EndModeling(); void VRMLBeginModeling(); void VRMLEndModeling(); void connectPort(); void closePort(); G4double Setlunit(); // methods (private) private: void SendMaterialNode ( const G4VisAttributes* pAV ); void SendMaterialNode (); void SendLineColor ( const G4VisAttributes* pAV ); void SendMarkerColor ( const G4VMarker& mark ) ; void SendMarkerWorldPosition ( const G4VMarker& mark ) ; G4double GetMarkerHalfSize ( const G4VMarker& mark ) ; void GetMarkerWorldPosition ( const G4VMarker& mark , double* pX , double* pY , double* pZ ) ; G4bool isConnected () { return fFlagDestOpen ; } G4bool IsPVPickable () { return fPVPickable ;} void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;} G4double SetPVTransparency () ; G4double GetPVTransparency () { return fPVTransparency ; } // data private: char fVRMLFileDestDir[256] ; char fVRMLFileName[256] ; SEMVRML2File& fSystem; // Graphics system for this scene. G4bool fFlagDestOpen ; G4int fMaxFileNum ; G4bool fPVPickable ; G4double fPVTransparency ; static G4int fSceneIdCount; G4double lunit; public: std::ofstream fDest ; inline G4double Getlunit() {return lunit;} }; #endif //SEMVRML2File_SCENE_HANDLER_HH