// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file src/RE02ActionInitialization.cc /// \brief Implementation of the RE02ActionInitialization class // #include "RE02ActionInitialization.hh" #include "RE02PrimaryGeneratorAction.hh" #include "RE02RunAction.hh" #include "RE02EventAction.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... RE02ActionInitialization::RE02ActionInitialization() {;} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... RE02ActionInitialization::~RE02ActionInitialization() {;} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void RE02ActionInitialization::Build() const { // SetUserAction(new RE02PrimaryGeneratorAction); // SetUserAction(new RE02RunAction); // SetUserAction(new RE02EventAction); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void RE02ActionInitialization::BuildForMaster() const { // G4UserRunAction* run_action = new RE02RunAction; SetUserAction(run_action); }