// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file LXeActionInitialization.cc /// \brief Implementation of the LXeActionInitialization class #include "LXeActionInitialization.hh" #include "LXePrimaryGeneratorAction.hh" #include "LXeDetectorConstruction.hh" #include "LXeRunAction.hh" #include "LXeEventAction.hh" #include "LXeTrackingAction.hh" #include "LXeSteppingAction.hh" #include "LXeStackingAction.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... LXeActionInitialization::LXeActionInitialization( const LXeDetectorConstruction* det) : G4VUserActionInitialization(), fDetector(det) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... LXeActionInitialization::~LXeActionInitialization() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void LXeActionInitialization::BuildForMaster() const { SetUserAction(new LXeRunAction()); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void LXeActionInitialization::Build() const { SetUserAction(new LXePrimaryGeneratorAction("")); LXeEventAction* eventAction = new LXeEventAction(fDetector); SetUserAction(eventAction); SetUserAction(new LXeStackingAction(eventAction)); SetUserAction(new LXeRunAction()); SetUserAction(new LXeTrackingAction()); SetUserAction(new LXeSteppingAction(eventAction)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......