// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file PrimaryGeneratorAction.cc /// \brief Implementation of the PrimaryGeneratorAction class // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #include "PrimaryGeneratorAction.hh" #include "G4Event.hh" #include "G4ParticleTable.hh" #include "G4IonTable.hh" #include "G4ParticleDefinition.hh" #include "G4Geantino.hh" #include "G4SystemOfUnits.hh" #include "Randomize.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), fParticleGun(0) { G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); fParticleGun->SetParticleEnergy(0*eV); fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.)); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { if (fParticleGun->GetParticleDefinition() == G4Geantino::Geantino()) { G4int Z = 10, A = 24; G4double ionCharge = 0.*eplus; G4double excitEnergy = 0.*keV; G4ParticleDefinition* ion = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy); fParticleGun->SetParticleDefinition(ion); fParticleGun->SetParticleCharge(ionCharge); } //create vertex // fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......