// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file B3/B3a/src/EventAction.cc /// \brief Implementation of the B3a::EventAction class #include "EventAction.hh" #include "RunAction.hh" #include "G4RunManager.hh" #include "G4Event.hh" #include "G4SDManager.hh" #include "G4HCofThisEvent.hh" #include "G4THitsMap.hh" #include "G4UnitsTable.hh" #include "G4SystemOfUnits.hh" namespace B3a { //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... EventAction::EventAction(RunAction* runAction) : fRunAction(runAction) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void EventAction::BeginOfEventAction(const G4Event* /*evt*/) { } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void EventAction::EndOfEventAction(const G4Event* evt ) { //Hits collections // G4HCofThisEvent* HCE = evt->GetHCofThisEvent(); if(!HCE) return; // Get hits collections IDs if (fCollID_cryst < 0) { G4SDManager* SDMan = G4SDManager::GetSDMpointer(); fCollID_cryst = SDMan->GetCollectionID("Detector/edep"); //fCollID_patient = SDMan->GetCollectionID("patient/dose"); } //Energy in crystals : identify 'good events' // const G4double eThreshold = 500*keV; G4int nbOfFired = 0; auto evtMap = (G4THitsMap*)(HCE->GetHC(fCollID_cryst)); std::map::iterator itr; for (itr = evtMap->GetMap()->begin(); itr != evtMap->GetMap()->end(); itr++) { ///G4int copyNb = (itr->first); G4double edep = *(itr->second); if (edep > eThreshold) nbOfFired++; ///G4cout << "\n cryst" << copyNb << ": " << edep/keV << " keV "; } if (nbOfFired == 2) fRunAction->CountEvent(); //Dose deposit in patient // /* G4double dose = 0.; evtMap = (G4THitsMap*)(HCE->GetHC(fCollID_patient)); for (itr = evtMap->GetMap()->begin(); itr != evtMap->GetMap()->end(); itr++) { ///G4int copyNb = (itr->first); dose = *(itr->second); } if (dose > 0.) fRunAction->SumDose(dose); */ } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... }