// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file B3/B3a/src/PrimaryGeneratorAction.cc /// \brief Implementation of the B3::PrimaryGeneratorAction class #include "PrimaryGeneratorAction.hh" #include "G4RunManager.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4IonTable.hh" #include "G4ParticleDefinition.hh" //#include "G4ChargedGeantino.hh" #include "G4SystemOfUnits.hh" #include "Randomize.hh" #include "G4LogicalVolumeStore.hh" #include "G4LogicalVolume.hh" #include "G4Box.hh" #include "G4Tubs.hh" namespace B3 { //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::PrimaryGeneratorAction() { G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); // default particle kinematic G4ParticleDefinition* particleDefinition = G4ParticleTable::GetParticleTable()->FindParticle("gamma"); fParticleGun->SetParticleDefinition(particleDefinition); fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.)); fParticleGun->SetParticleEnergy(1*MeV); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); /* G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition* particle = particleTable->FindParticle("chargedgeantino"); fParticleGun->SetParticleDefinition(particle); fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.)); fParticleGun->SetParticleEnergy(1*eV); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); */ } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { G4double worldZHalfLength = 0.; auto logicWorld = G4LogicalVolumeStore::GetInstance()->GetVolume("World"); // Check that the world volume has box shape G4Tubs* Source = nullptr; if ( logicWorld ) { Source = dynamic_cast(logicWorld->GetSolid()); } if ( Source ) { worldZHalfLength = Source->GetZHalfLength(); } else { G4ExceptionDescription msg; msg << "World volume of box shape not found." << G4endl; msg << "Perhaps you have changed geometry." << G4endl; msg << "The gun will be place in the center."; G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg); } // Set gun position fParticleGun ->SetParticlePosition(G4ThreeVector(0., 0., worldZHalfLength)); fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... } /* G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition(); if (particle == G4ChargedGeantino::ChargedGeantino()) { //fluorine G4int Z = 9, A = 18; G4double ionCharge = 0.*eplus; G4double excitEnergy = 0.*keV; G4ParticleDefinition* ion = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy); fParticleGun->SetParticleDefinition(ion); fParticleGun->SetParticleCharge(ionCharge); } // randomized position // ///G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm; ///G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm; G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm; G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm; x0 += dx0*(G4UniformRand()-0.5); y0 += dy0*(G4UniformRand()-0.5); z0 += dz0*(G4UniformRand()-0.5); fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); //create vertex // fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... } */