// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file B1DetectorConstruction.cc /// \brief Implementation of the B1DetectorConstruction class #include "B1DetectorConstruction.hh" #include "G4RunManager.hh" #include "G4NistManager.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Orb.hh" #include "G4Sphere.hh" #include "G4Trd.hh" #include "G4LogicalVolume.hh" #include "G4PVPlacement.hh" #include "G4SystemOfUnits.hh" /**************************** START DEFINE NEW CYLINDRICAL BOX LIBRARIES************************/ #include "G4Tubs.hh" /**************************** END DEFINE NEW CYLINDRICAL BOX LIBRARIES************************/ //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B1DetectorConstruction::B1DetectorConstruction() : G4VUserDetectorConstruction(), fScoringVolume(0), //----------------START DEFINE FSCORINGVOLUME2------------//////////// fScoringVolume2(0) //----------------START DEFINE FSCORINGVOLUME2------------//////////// { } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... B1DetectorConstruction::~B1DetectorConstruction() { } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4VPhysicalVolume* B1DetectorConstruction::Construct() { // Get nist material manager G4NistManager* nist = G4NistManager::Instance(); // Envelope parameters // G4double env_sizeXY = 20*cm, env_sizeZ = 6*cm; G4Material* env_mat = nist->FindOrBuildMaterial("G4_Be"); /**************************** START DEFINE NEW CYLINDRICAL BOX PARAMETERS************************/ G4double pi = 3.14159265358979323846; G4double pRMin = 0., pRMax = 0.75*cm, pDz = 1.5*mm, pSPhi = 0., pDPhi = 2*pi; /**************************** END DEFINE NEW CYLINDRICAL BOX PARAMETERS************************/ // Option to switch on/off checking of volumes overlaps // G4bool checkOverlaps = true; // // World // G4double world_sizeXY = 1.2*env_sizeXY; G4double world_sizeZ = 1.2*env_sizeZ; G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR"); G4Box* solidWorld = new G4Box("World", //its name 0.5*world_sizeXY, 0.5*world_sizeXY, 0.5*world_sizeZ); //its size G4LogicalVolume* logicWorld = new G4LogicalVolume(solidWorld, //its solid world_mat, //its material "World"); //its name G4VPhysicalVolume* physWorld = new G4PVPlacement(0, //no rotation G4ThreeVector(), //at (0,0,0) logicWorld, //its logical volume "World", //its name 0, //its mother volume false, //no boolean operation 0, //copy number checkOverlaps); //overlaps checking // // Envelope // /**************************** START DEFINE 2 NEW CYLINDRICAL BOXES ************************/ /* G4Box* solidEnv = new G4Box("Envelope", //its name 0.5*env_sizeXY, 0.5*env_sizeXY, 0.5*env_sizeZ); //its size*/ G4Tubs* solidEnv = new G4Tubs("Envelope", //its name pRMin, pRMax, pDz, pSPhi, pDPhi); //its size*/ G4Tubs* solidEnv2 = new G4Tubs("Envelope2", //its name pRMin, pRMax, pDz, pSPhi, pDPhi); //its size*/ G4LogicalVolume* logicEnv = new G4LogicalVolume(solidEnv, //its solid env_mat, //its material "Envelope"); //its name G4LogicalVolume* logicEnv2 = new G4LogicalVolume(solidEnv, //its solid env_mat, //its material "Envelope2"); //its name new G4PVPlacement(0, //no rotation G4ThreeVector(), //at (0,0,0) logicEnv, //its logical volume "Envelope", //its name logicWorld, //its mother volume false, //no boolean operation 0, //copy number checkOverlaps); //overlaps checking new G4PVPlacement(0, //no rotation G4ThreeVector(0,0,2.3*cm), //at (0,0,2.3) 2.3= 0.3*cm+2*cm logicEnv2, //its logical volume "Envelope2", //its name logicWorld, //its mother volume false, //no boolean operation 0, //copy number checkOverlaps); //overlaps checking /**************************** END DEFINE 2 NEW CYLINDRICAL BOXES ************************/ /* // // Shape 1 // G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE"); G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm); // Conical section shape G4double shape1_rmina = 0.*cm, shape1_rmaxa = 2.*cm; G4double shape1_rminb = 0.*cm, shape1_rmaxb = 4.*cm; G4double shape1_hz = 3.*cm; G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg; G4Cons* solidShape1 = new G4Cons("Shape1", shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb, shape1_hz, shape1_phimin, shape1_phimax); G4LogicalVolume* logicShape1 = new G4LogicalVolume(solidShape1, //its solid shape1_mat, //its material "Shape1"); //its name new G4PVPlacement(0, //no rotation pos1, //at position logicShape1, //its logical volume "Shape1", //its name logicEnv, //its mother volume false, //no boolean operation 0, //copy number checkOverlaps); //overlaps checking // // Shape 2 // G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU"); G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm); // Trapezoid shape G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm; G4double shape2_dya = 10*cm, shape2_dyb = 16*cm; G4double shape2_dz = 6*cm; G4Trd* solidShape2 = new G4Trd("Shape2", //its name 0.5*shape2_dxa, 0.5*shape2_dxb, 0.5*shape2_dya, 0.5*shape2_dyb, 0.5*shape2_dz); //its size G4LogicalVolume* logicShape2 = new G4LogicalVolume(solidShape2, //its solid shape2_mat, //its material "Shape2"); //its name new G4PVPlacement(0, //no rotation pos2, //at position logicShape2, //its logical volume "Shape2", //its name logicEnv, //its mother volume false, //no boolean operation 0, //copy number checkOverlaps); //overlaps checking // Set Shape2 as scoring volume // */ // fScoringVolume = logicShape2; //---------------START SETTING FSCORING----------////// fScoringVolume = logicEnv; fScoringVolume2 = logicEnv2; //---------------END SETTING FSCORING----------////// // //always return the physical World // return physWorld; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......