// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file runAndEvent/RE02/src/RE02PrimaryGeneratorAction.cc /// \brief Implementation of the RE02PrimaryGeneratorAction class // // // #include "RE02PrimaryGeneratorAction.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "Randomize.hh" #include "globals.hh" #include "G4SystemOfUnits.hh" #include "G4IonTable.hh" #include "G4Geantino.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... // RE02PrimaryGeneratorAction::RE02PrimaryGeneratorAction() { G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); // //fParticleGun->SetParticleEnergy(0 * eV); //fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.)); //fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.)); // default particle // G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); //G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); // G4ParticleDefinition* particle = particleTable->FindParticle("neutron"); //G4ParticleDefinition* particle = particleTable->GetIon(6,12,0.); // // default beam position // G4double position = -200./2.*cm; // // Initial beam spot size in sigma.; This is not a part of ParticleGun. // fSigmaPosition = 10.* mm; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... // //fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm, 0.*cm, position)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... // RE02PrimaryGeneratorAction::~RE02PrimaryGeneratorAction() { delete fParticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... // void RE02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { //if (fParticleGun->GetParticleDefinition() == G4Geantino::Geantino()) { G4ParticleDefinition* particle = G4IonTable::GetIonTable()->GetIon(6, 12, 0.); fParticleGun->SetParticleCharge(6.); fParticleGun->SetParticleDefinition(particle); //G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); // G4ParticleDefinition* particle = particleTable->FindParticle("neutron"); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0,0.0,1.)); fParticleGun->SetParticleEnergy(4.8*GeV); // fParticleGun->SetParticleEnergy(100*MeV); // } fParticleGun->SetParticlePosition(G4ThreeVector(0*cm,0*cm,-100.*cm)); fParticleGun->GeneratePrimaryVertex(anEvent); }