# Macro file for the visualization setting in the initialization phase # of the B1 example when running in interactive mode # # Specify a viewer, e.g., /vis/open OGL, or allow a system choice: /vis/open # This chooses a graphics system (in order of priority): # - by argument in G4VisExecutive construction. # - by environment variable, G4VIS_DEFAULT_DRIVER. # - by information in ~/.g4session. # - by mode (batch/interactive) and if interactive, by your build flags. # See "Choosing a graphics viewer" in the Application Guide for details. # For example, with environment variable G4VIS_DEFAULT_DRIVER: # The format is []. Set this, e.g: # (bash) export G4VIS_DEFAULT_DRIVER=TSG # (tcsh) setenv G4VIS_DEFAULT_DRIVER OI # or on the command line, precede the app invocation, e.g: # G4VIS_DEFAULT_DRIVER=Vtk ./ # The window-size-hint can optionally be added, e.g: # (bash) export G4VIS_DEFAULT_DRIVER="OGLSX 1000x1000-0+0" # Other suggestions for G4VIS_DEFAULT_DRIVER (see list of registered # graphics systems printed at the start): # DAWNFILE: to create a .prim file suitable for viewing in DAWN. # HepRepFile: to create a .heprep file suitable for viewing in HepRApp. # VRML2FILE: to create a .wrl file suitable for viewing in a VRML viewer. # "TSG_OFFSCREEN 1200x1200": to create an image file with TSG. # See the tsg_offscreen.mac in examples/basic/B5 for more commands # to change the file format, file name, picture size, etc. # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointVector -1 0 0 /vis/viewer/set/lightsVector -1 0 0 # # Specify style (surface, wireframe, auxiliary edges,...) /vis/viewer/set/style wireframe /vis/viewer/set/auxiliaryEdge true /vis/viewer/set/lineSegmentsPerCircle 6 # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: #/vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true # To select or override default colours (note: e+ is blue by default): #/vis/modeling/trajectories/list #/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Decorations # Name /vis/set/textColour green /vis/set/textLayout right /vis/scene/add/text2D 0.9 -.9 24 ! ! exampleB1 # or, if your system does not support right-adjustment #/vis/scene/add/text2D 0 -.9 24 ! ! exampleB1 /vis/set/textLayout # Revert to normal (left adjusted) layout /vis/set/textColour # Revert to default text colour (blue) # # Axes, scale, etc. #/vis/scene/add/scale # Simple scale line #/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue. #/vis/scene/add/eventID # Drawn at end of event #/vis/scene/add/date # Date stamp #/vis/scene/add/logo2D # Simple logo #/vis/scene/add/logo # 3D logo # # Frame /vis/set/colour red /vis/set/lineWidth 2 /vis/scene/add/frame # Simple frame around the view /vis/set/colour # Revert to default colour (white) /vis/set/lineWidth # Revert to default line width (1.) # # Attach text to one edge of Shape1, with a small, fixed offset #/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1 # Attach text to one corner of Shape2, with a small, fixed offset #/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2 # # To get nice view # Make the "World" box invisible /vis/geometry/set/visibility World 0 false /vis/geometry/set/visibility Envelope 0 false # "Box" is transparent blue to represent water /vis/geometry/set/colour Box 0 0 0 1 .3 /vis/viewer/set/style surface /vis/viewer/set/hiddenMarker true /vis/viewer/set/viewpointThetaPhi 120 150 # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush