// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // This example is provided by the Geant4-DNA collaboration // Any report or published results obtained using the Geant4-DNA software // shall cite the following Geant4-DNA collaboration publication: // Med. Phys. 37 (2010) 4692-4708 // J. Comput. Phys. 274 (2014) 841-882 // Phys. Med. Biol. 63(10) (2018) 105014-12pp // The Geant4-DNA web site is available at http://geant4-dna.org // // /// \file PrimaryGeneratorAction.cc /// \brief Implementation of the PrimaryGeneratorAction class #include "PrimaryGeneratorAction.hh" #include "G4RunManager.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4IonTable.hh" #include "G4ParticleDefinition.hh" #include "G4ChargedGeantino.hh" #include "G4SystemOfUnits.hh" #include "Randomize.hh" #include "G4UnitsTable.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::PrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), fParticleGun(0) { G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); // default particle kinematic G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition* particle= particleTable->FindParticle("e-"); fParticleGun->SetParticleDefinition(particle); fParticleGun->SetParticlePosition(G4ThreeVector(-0.0024, -0.0019, 0.00023)); fParticleGun->SetParticleEnergy(884*keV); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { if(anEvent->GetEventID() == 0) { G4cout << "Particle: " << fParticleGun->GetParticleDefinition()->GetParticleName() << " with " << G4BestUnit(fParticleGun->GetParticleEnergy(), "Energy") << G4endl; } G4cout << "Start event " << anEvent->GetEventID() << G4endl; fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......