// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Michael Kelsey 31 January 2019 // // Class Description: // // Abstract base class to implement drawing vector field geometries // (e.g., electric, magnetic or gravity). Implementation extracted // from G4MagneticFieldModel, with field-value access left pure // virtual for implementation by base classes. #ifndef G4VFIELDMODEL_HH #define G4VFIELDMODEL_HH #include "G4VModel.hh" #include "G4Point3D.hh" #include "G4PhysicalVolumesSearchScene.hh" #include class G4Field; class G4VFieldModel: public G4VModel { public: // With description enum Representation {fullArrow, lightArrow}; G4VFieldModel (const G4String& typeOfField, const G4String& symbol="", const G4VisExtent& extentForField = G4VisExtent(), const std::vector& pvFindings = std::vector(), G4int nDataPointsPerHalfScene = 10, Representation representation = Representation::fullArrow, G4int arrow3DLineSegmentsPerCircle = 6); // typeOfField is "Electric" or "Magnetic" etc. // symbol is "E" or "B" etc. virtual ~G4VFieldModel(); virtual void DescribeYourselfTo(G4VGraphicsScene& sceneHandler); // The main task of a model is to describe itself to the graphics scene. // Note: It is in this function that the extent for drawing the filed must // be calcualted. If fExtentForField is null, pick up the extent from // the sceneHandler. protected: // Subclasses MUST implement this for their particular kind of field virtual void GetFieldAtLocation(const G4Field* field, const G4Point3D& position, G4double time, G4Point3D& result) const = 0; // The appropriate output from GetFieldValue should be filled into result. // If (field==0), the function should do nothing; returning without error. private: // Private copy contructor and assignment to forbid use... G4VFieldModel(const G4VFieldModel&); G4VFieldModel& operator=(const G4VFieldModel&); G4VisExtent fExtentForField; // If null, get extent from scene handler in DescribeYourselfTo. std::vector fPVFindings; // If empty, use fExtentForField alone for sampling and drawing. // If non-empty, use fExtentForField alone for sampling, but only // draw if sampling point is in the specified physical volume(s). G4int fNDataPointsPerMaxHalfExtent; // No. of data points sampled per maximum half extent. // Note that total number of sampling points can be as high as // (2*n+1)^3, which can get very big. However, fields are usually // confined to only parts of the scene, so this may not be a problem. // Sampling can be further limited with fExtentForField and/or fPVFindings. Representation fRepresentation; // Big arrows or just lines G4int fArrow3DLineSegmentsPerCircle; G4String fTypeOfField; // "Electric" or "Magnetic" etc. G4String fArrowPrefix; // For attaching text label to arrows }; #endif