// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file B3/B3a/include/DetectorConstruction.hh /// \brief Definition of the B3::DetectorConstruction class #ifndef B3DetectorConstruction_h #define B3DetectorConstruction_h 1 #include "G4VUserDetectorConstruction.hh" #include "globals.hh" class G4VPhysicalVolume; class G4LogicalVolume; namespace B3 { /// Detector construction class to define materials and geometry. /// /// Crystals are positioned in Ring, with an appropriate rotation matrix. /// Several copies of Ring are placed in the full detector. class DetectorConstruction : public G4VUserDetectorConstruction { public: DetectorConstruction(); ~DetectorConstruction() override = default; public: G4VPhysicalVolume* Construct() override; void ConstructSDandField() override; private: void DefineMaterials(); G4bool fCheckOverlaps = true; }; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif