// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file fpActionInitialization.cc /// \brief Implementation of the fpActionInitialization class #include "fpActionInitialization.hh" #include "fpPrimaryGeneratorAction.hh" #include "fpRunAction.hh" #include "fpEventAction.hh" #include "fpSteppingAction.hh" #include "fpTrackingAction.hh" #include "fpStackingAction.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... fpActionInitialization::fpActionInitialization() : G4VUserActionInitialization() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... fpActionInitialization::~fpActionInitialization() {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void fpActionInitialization::BuildForMaster() const { fpRunAction* runAction = new fpRunAction; SetUserAction(runAction); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void fpActionInitialization::Build() const { SetUserAction(new fpPrimaryGeneratorAction); fpRunAction* runAction = new fpRunAction; SetUserAction(runAction); fpEventAction* eventAction = new fpEventAction(runAction); SetUserAction(eventAction); SetUserAction(new fpSteppingAction(eventAction)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......