I configured and built Geant4 using the following options:
cmake -DCMAKE_INSTALL_PREFIX=../geant4-v11.2.0-install\
-DGEANT4_INSTALL_DATADIR=../geant4-v11.2.0-install/share/data \
-DGEANT4_USE_GDML=ON\
-DGEANT4_USE_QT=ON\
-DGEANT4_USE_RAYTRACER_X11=ON\
-DGEANT4_USE_OPENGL_X11=ON \
-DGEANT4_BUILD_MULTITHREADED=ON\
..
I followed the steps in the videos:
(000 - Installation on Ubuntu/Instalação no Ubuntu);
(001 - The Smallest Simulation/A menor simulação),;
(002 - User Interface/Interface com o usuário)
From this YouTube playlist:
[Tutoriais de Geant4 do Gustavo Valdiviesso] (https://www.youtube.com/watch?v=tjc-ARiawEs&list=PLZdgmLlVnGNXCmRAyC1GjzgFVUm-Hh4Jo)
GEANT4 ran the correct code and I was able to replicate the same!
However, in this video, starting at minute 35:00, I can’t open the graphical interface and there is this QtGlobal bug:
(003 - Introduction to Visualization/Introdução à Visualização)
Before this bug appeared, I had an error that I managed to solve as follows:
When you are about to execute the code with " #define G4VIS_USE_OPENGLX " a message like this may appear:
"error: operator '||' has no right operand
292 | G4VIS_USE_OPENGLX || G4VIS_USE_OPENGLWIN32"
It’s a problem that persists even after enabling OpenGL X11. The error appears to be related to a comparison in the “G4VisExecutive.icc” file that is in the GEANT4 installation folder. I accessed the folder where I installed GEANT4 and looked for the file “G4VisExecutive.icc” (I opened the file with a text program). I searched the file for “G4VIS_USE_OPENGLX || G4VIS_USE_OPENGLWIN32”. You’ll probably come across this or something similar:
#if defined G4VIS_USE_OPENGLQT || G4VIS_USE_OPENGLXM ||\
G4VIS_USE_OPENGLX || G4VIS_USE_OPENGLWIN32
fDefaultGraphicsSystemName = "OGL";
I changed this line in the file to:
#ifdef USE_OPENGL
fDefaultGraphicsSystemName = "OGL";
#endif
I saved the file, compiled the code and ran it. For me using UBUNTU 22.04 LTS it worked and opened a GUI window.
Perhaps this QtGlobal bug is because in Ubuntu 22.05 LTS Qt5 is no longer used and it does not know how to find this library, as reported here:
Package ‘qt5-default’ and Ubuntu update
This is the G4VisExecutive.icc file:
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// John Allison 24th January 1998.
#ifndef G4VISEXECUTIVE_ICC
#define G4VISEXECUTIVE_ICC
// Filter/Model Factories
#include "G4HitFilterFactories.hh"
#include "G4DigiFilterFactories.hh"
#include "G4TrajectoryFilterFactories.hh"
#include "G4TrajectoryModelFactories.hh"
// Supported drivers...
// Not needing external packages or libraries...
#include "G4ASCIITree.hh" // no_geant4_module_check
#include "G4DAWNFILE.hh" // no_geant4_module_check
#include "G4HepRepFile.hh" // no_geant4_module_check
#include "G4RayTracer.hh" // no_geant4_module_check
#include "G4VRML2File.hh" // no_geant4_module_check
#include "G4GMocrenFile.hh" // no_geant4_module_check
#include "G4ToolsSGOffscreen.hh" // no_geant4_module_check
// Needing external packages or libraries...
#ifdef G4VIS_USE_OPENGLX
#include "G4OpenGLImmediateX.hh" // no_geant4_module_check
#include "G4OpenGLStoredX.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_OPENGLWIN32
#include "G4OpenGLImmediateWin32.hh" // no_geant4_module_check
#include "G4OpenGLStoredWin32.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_OPENGLXM
#include "G4OpenGLImmediateXm.hh" // no_geant4_module_check
#include "G4OpenGLStoredXm.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_OPENGLQT
#include "G4OpenGLImmediateQt.hh" // no_geant4_module_check
#include "G4OpenGLStoredQt.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_OIX
#include "G4OpenInventorX.hh" // no_geant4_module_check
#include "G4OpenInventorXtExtended.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_OIQT
#include "G4OpenInventorQt.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_OIWIN32
#include "G4OpenInventorWin32.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_RAYTRACERX
#include "G4RayTracerX.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_QT3D
#include "G4Qt3D.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_TOOLSSG_X11_GLES
#include "G4ToolsSGX11GLES.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_TOOLSSG_X11_ZB
#include "G4ToolsSGX11ZB.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_TOOLSSG_WINDOWS_GLES
#include "G4ToolsSGWindowsGLES.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_TOOLSSG_WINDOWS_ZB
#include "G4ToolsSGWindowsZB.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_TOOLSSG_XT_GLES
#include "G4ToolsSGXtGLES.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_TOOLSSG_XT_ZB
#include "G4ToolsSGXtZB.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_TOOLSSG_QT_GLES
#include "G4ToolsSGQtGLES.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_TOOLSSG_QT_ZB
#include "G4ToolsSGQtZB.hh" // no_geant4_module_check
#endif
#ifdef G4VIS_USE_VTK
#include "G4Vtk.hh" // no_geant4_module_check
#include "G4VtkOffscreen.hh" // no_geant4_module_check
#undef G4VIS_USE_TOOLSSG_X11_GLES
#undef G4VIS_USE_TOOLSSG_XT_GLES
#undef G4VIS_USE_TOOLSSG_QT_GLES
#undef G4VIS_USE_TOOLSSG_WINDOWS_GLES
#undef G4VIS_USE_OPENGLQT
#undef G4VIS_USE_OPENGLXM
#undef G4VIS_USE_OPENGLX
#undef G4VIS_USE_OPENGLWIN32
#endif
#ifdef G4VIS_USE_VTK_QT
#include "G4VtkQt.hh" // no_geant4_module_check
#endif
#if defined (G4VIS_USE_OPENGLQT) || (G4VIS_USE_TOOLSSG_QT_GLES)
#include <QtGlobal>
#endif
#include "G4UImanager.hh"
#include "G4UIsession.hh"
#include "G4UIbatch.hh"
#include <cstdlib>
#include <sstream>
// The inline keyword prevents the compiler making an external
// reference even though they cannot actually be inlined since they
// are virtual functions. This prevents a "multiple definition" error
// if it is included in more than one file. However, as explained in
// the class description in G4VisExecutive.hh, it should never be
// necessary to #include "G4VisExecutive.hh" in more than one file
// since after instantiation the object can be treated as a
// G4VisManager.
inline
G4VisExecutive::G4VisExecutive(int argc, char** argv, const G4String& system,
const G4String& verbosityString):
G4VisManager(verbosityString),
fSelected(false)
{
if (!fSelected) SetDefaultsByArgument(system);
if (!fSelected) SetDefaultsByEnvironment();
if (!fSelected) SetDefaultsByFile(argc, argv);
if (!fSelected) SetDefaultsByBatch();
if (!fSelected) SetDefaultsByBuildFlags();
}
inline
G4VisExecutive::G4VisExecutive (const G4String& verbosityString):
G4VisManager(verbosityString),
fSelected(false)
{
if (!fSelected) SetDefaultsByEnvironment();
if (!fSelected) SetDefaultsByBatch();
if (!fSelected) SetDefaultsByBuildFlags();
}
inline
void G4VisExecutive::SetDefaultsByArgument(const G4String& system)
{
// 1st priority: selection by G4VisExecuitive argument
if (!system.empty()) {
fDefaultGraphicsSystemName = system;
fDefaultGraphicsSystemBasis = "G4VisExecuitive argument";
fSelected = true;
}
}
inline
void G4VisExecutive::SetDefaultsByEnvironment()
{
// 2nd priority: by environment variable
if (auto g4env = std::getenv("G4VIS_DEFAULT_DRIVER")) {
G4String graphicsSystem, windowSizeHint;
std::istringstream iss(g4env);
iss >> graphicsSystem >> windowSizeHint;
if (!graphicsSystem.empty()) {
fDefaultGraphicsSystemName = graphicsSystem;
fDefaultGraphicsSystemBasis = "environment G4VIS_DEFAULT_DRIVER";
fSelected = true;
}
if (!windowSizeHint.empty()) {
fDefaultXGeometryString = windowSizeHint;
fDefaultXGeometryStringBasis = "environment G4VIS_DEFAULT_DRIVER";
}
}
}
inline
void G4VisExecutive::SetDefaultsByFile(int argc, char** argv)
{
// 3rd priority: in $HOME/.g4session
// Find ~/.g4session - simply return if it does not exist
const char* home = std::getenv("HOME");
if (home == nullptr) return;
G4String homedir = home;
#ifndef WIN32
G4String filename = homedir + "/.g4session";
#else
G4String filename = homedir + "\\.g4session";
#endif
std::ifstream g4session(filename);
if (g4session.fail()) return;
// Find app name
if (argc < 1) return;
G4String appInput = argv[0];
G4String appName = "";
size_t islash = appInput.find_last_of("/\\");
if (islash == G4String::npos) appName = appInput;
else appName = appInput.substr(islash + 1, appInput.size() - islash - 1);
// Scan ~/.g4session
G4String line;
// First line is the user-chosen default: session, graphics system, windo wize hint
G4String applicableSession, applicableGraphicsSystem, applicableWindowSizeHint;
std::getline(g4session,line);
auto hash = line.find_first_of('#'); line = line.substr(0,hash);
std::istringstream iss(line);
iss >> applicableSession >> applicableGraphicsSystem >> applicableWindowSizeHint;
// Read subsequent lines
while (g4session.good()) {
G4String app, session, graphicsSystem, windowSizeHint;
std::getline(g4session,line);
hash = line.find_first_of('#'); line = line.substr(0,hash);
std::istringstream iss1(line);
iss1 >> app >> session >> graphicsSystem >> windowSizeHint;
if (app == appName) {
if (!session.empty()) applicableSession = session; // See G4UIExecutive
if (!graphicsSystem.empty()) applicableGraphicsSystem = graphicsSystem;
if (!windowSizeHint.empty()) applicableWindowSizeHint = windowSizeHint;
}
}
if (!applicableGraphicsSystem.empty()) {
fDefaultGraphicsSystemName = applicableGraphicsSystem;
fDefaultGraphicsSystemBasis = "~/.g4session";
fSelected = true;
}
if (!applicableWindowSizeHint.empty()) {
fDefaultXGeometryString = applicableWindowSizeHint;
fDefaultXGeometryStringBasis = "~/.g4session";
}
}
inline
void G4VisExecutive::SetDefaultsByBatch()
{
// 4th, special case for batch session
G4UIsession* session = G4UImanager::GetUIpointer()->GetBaseSession();
if (session == nullptr // Usual case - pure batch
|| dynamic_cast<G4UIbatch*>(session)) { // From a macro from batch
// Choose an offscreen or file-writing system
fDefaultGraphicsSystemName = "TSG_OFFSCREEN";
fDefaultGraphicsSystemBasis = "batch session";
fSelected = true;
}
}
inline
void G4VisExecutive::SetDefaultsByBuildFlags()
{
// 5th, by cpp flags
#if defined G4VIS_USE_OPENGLQT || G4VIS_USE_OPENGLXM ||\
G4VIS_USE_OPENGLX || G4VIS_USE_OPENGLWIN32
fDefaultGraphicsSystemName = "OGL";
#elif defined G4VIS_USE_OI || G4VIS_USE_OIX
fDefaultGraphicsSystemName = "OI";
#elif defined G4VIS_USE_TOOLSSG_QT_GLES || G4VIS_USE_TOOLSSG_X11_GLES ||\
G4VIS_USE_TOOLSSG_XT_GLES || G4VIS_USE_TOOLSSG_WINDOWS_GLES
fDefaultGraphicsSystemName = "TSG";
#elif defined G4VIS_USE_VTK || G4VIS_USE_VTK_QT
fDefaultGraphicsSystemName = "Vtk";
#elif defined G4VIS_USE_TOOLSSG_QT_ZB || G4VIS_USE_TOOLSSG_X11_ZB ||\
G4VIS_USE_TOOLSSG_XT_ZB || G4VIS_USE_TOOLSSG_WINDOWS_ZB
fDefaultGraphicsSystemName = "TSG";
#elif defined G4VIS_USE_QT3D
fDefaultGraphicsSystemName = "Qt3D";
#else
// Choose a graphics system not needing external packages or libraries
fDefaultGraphicsSystemName = "TSG_OFFSCREEN";
#endif
fDefaultGraphicsSystemBasis = "build flags";
fSelected = true;
}
inline void
G4VisExecutive::RegisterGraphicsSystems () {
// Graphics Systems not needing external packages or libraries...
RegisterGraphicsSystem (new G4ASCIITree);
RegisterGraphicsSystem (new G4DAWNFILE);
RegisterGraphicsSystem (new G4HepRepFile);
RegisterGraphicsSystem (new G4RayTracer);
RegisterGraphicsSystem (new G4VRML2File);
RegisterGraphicsSystem (new G4GMocrenFile);
RegisterGraphicsSystem (new G4ToolsSGOffscreen);
G4VGraphicsSystem* tsg_offscreen = new G4ToolsSGOffscreen;
RegisterGraphicsSystem(tsg_offscreen);
tsg_offscreen->AddNickname("TSG_FILE");
// Graphics systems needing external packages or libraries...
// Register OGL family of drivers with their normal names,
// super-abbreviated names and fallback names where approproiate.
#ifdef G4VIS_USE_OPENGLQT
#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0))
G4VGraphicsSystem* ogliqt = new G4OpenGLImmediateQt;
G4VGraphicsSystem* oglsqt = new G4OpenGLStoredQt;
RegisterGraphicsSystem(ogliqt);
RegisterGraphicsSystem(oglsqt);
ogliqt->AddNickname("OGLI");
oglsqt->AddNickname("OGL");
oglsqt->AddNickname("OGLS");
#endif
#endif
#ifdef G4VIS_USE_OPENGLXM
G4VGraphicsSystem* oglixm = new G4OpenGLImmediateXm;
G4VGraphicsSystem* oglsxm = new G4OpenGLStoredXm;
RegisterGraphicsSystem(oglixm);
RegisterGraphicsSystem(oglsxm);
# ifdef G4VIS_USE_OPENGLQT
oglixm->AddNickname("OGLIQt_FALLBACK");
oglsxm->AddNickname("OGLSQt_FALLBACK");
# else
oglixm->AddNickname("OGLI");
oglsxm->AddNickname("OGL");
oglsxm->AddNickname("OGLS");
# endif
#endif
#ifdef G4VIS_USE_OPENGLX
G4VGraphicsSystem* oglix = new G4OpenGLImmediateX;
G4VGraphicsSystem* oglsx = new G4OpenGLStoredX;
RegisterGraphicsSystem(oglix);
RegisterGraphicsSystem(oglsx);
# ifdef G4VIS_USE_OPENGLQT
oglix->AddNickname("OGLIQt_FALLBACK");
oglsx->AddNickname("OGLSQt_FALLBACK");
# endif
# ifdef G4VIS_USE_OPENGLXM
oglix->AddNickname("OGLIXm_FALLBACK");
oglsx->AddNickname("OGLSXm_FALLBACK");
# endif
# if defined(G4VIS_USE_OPENGLQT) || (G4VIS_USE_OPENGLXM)
# else
oglix->AddNickname("OGLI");
oglsx->AddNickname("OGL");
oglsx->AddNickname("OGLS");
# endif
#endif
#ifdef G4VIS_USE_OPENGLWIN32
G4VGraphicsSystem* ogliwin32 = new G4OpenGLImmediateWin32;
G4VGraphicsSystem* oglswin32 = new G4OpenGLStoredWin32;
RegisterGraphicsSystem(ogliwin32);
RegisterGraphicsSystem(oglswin32);
# ifdef G4VIS_USE_OPENGLQT
ogliwin32->AddNickname("OGLIQt_FALLBACK");
oglswin32->AddNickname("OGLSQt_FALLBACK");
# else
ogliwin32->AddNickname("OGLI");
oglswin32->AddNickname("OGL");
oglswin32->AddNickname("OGLS");
# endif
#endif
// Register OI graphics system with super-abbreviated nickname
#ifdef G4VIS_USE_OI
G4VGraphicsSystem* oi = 0;
# ifdef G4VIS_USE_OIX
oi = new G4OpenInventorX;
# elif defined(G4VIS_USE_OIQT)
oi = new G4OpenInventorQt;
# elif defined(G4VIS_USE_OIWIN32)
oi = new G4OpenInventorWin32;
# endif
if(oi)
{
RegisterGraphicsSystem(oi);
oi->AddNickname("OI");
}
#endif
// The new, extended OI is registered separately for now.
#ifdef G4VIS_USE_OIX
RegisterGraphicsSystem(new G4OpenInventorXtExtended);
#endif
#ifdef G4VIS_USE_RAYTRACERX
RegisterGraphicsSystem(new G4RayTracerX);
#endif
#ifdef G4VIS_USE_QT3D
RegisterGraphicsSystem(new G4Qt3D);
#endif
#ifdef G4VIS_USE_TOOLSSG_X11_GLES
G4VGraphicsSystem* tsg_x11_gles = new G4ToolsSGX11GLES;
RegisterGraphicsSystem(tsg_x11_gles);
tsg_x11_gles->AddNickname("TSGX11");
#ifdef G4VIS_USE_TOOLSSG_XT_GLES
tsg_x11_gles->AddNickname("TSG_XT_GLES_FALLBACK");
#endif
#ifdef G4VIS_USE_TOOLSSG_QT_GLES
#ifndef G4VIS_USE_TOOLSSG_XT_GLES
tsg_x11_gles->AddNickname("TSG_QT_GLES_FALLBACK");
#endif
#endif
#endif
#ifdef G4VIS_USE_TOOLSSG_X11_ZB
G4VGraphicsSystem* tsg_x11_zb = new G4ToolsSGX11ZB;
RegisterGraphicsSystem(tsg_x11_zb);
tsg_x11_zb->AddNickname("TSGX11ZB");
#endif
#ifdef G4VIS_USE_TOOLSSG_XT_GLES
G4VGraphicsSystem* tsg_xt_gles = new G4ToolsSGXtGLES;
RegisterGraphicsSystem(tsg_xt_gles);
tsg_xt_gles->AddNickname("TSGXt");
#ifdef G4VIS_USE_TOOLSSG_QT_GLES
tsg_xt_gles->AddNickname("TSG_QT_GLES_FALLBACK");
#endif
#endif
#ifdef G4VIS_USE_TOOLSSG_XT_ZB
G4VGraphicsSystem* tsg_xt_zb = new G4ToolsSGXtZB;
RegisterGraphicsSystem(tsg_xt_zb);
tsg_xt_zb->AddNickname("TSGXtZB");
#endif
#ifdef G4VIS_USE_TOOLSSG_QT_GLES
G4VGraphicsSystem* tsg_qt_gles = new G4ToolsSGQtGLES;
RegisterGraphicsSystem(tsg_qt_gles);
tsg_qt_gles->AddNickname("TSGQt");
#endif
#ifdef G4VIS_USE_TOOLSSG_QT_ZB
G4VGraphicsSystem* tsg_qt_zb = new G4ToolsSGQtZB;
RegisterGraphicsSystem(tsg_qt_zb);
tsg_qt_zb->AddNickname("TSGQtZB");
#endif
#ifdef G4VIS_USE_TOOLSSG_WINDOWS_GLES
G4VGraphicsSystem* tsg_windows_gles = new G4ToolsSGWindowsGLES;
RegisterGraphicsSystem(tsg_windows_gles);
#endif
#ifdef G4VIS_USE_TOOLSSG_WINDOWS_ZB
G4VGraphicsSystem* tsg_windows_zb = new G4ToolsSGWindowsZB;
RegisterGraphicsSystem(tsg_windows_zb);
#endif
#ifdef G4VIS_USE_TOOLSSG_QT_GLES
tsg_qt_gles->AddNickname("TSG");
# if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
if (fVerbosity >= startup) {
G4cout << " Qt6: Asking ToolsSG to stand in for OpenGL" << G4endl;
tsg_qt_gles->AddNickname("OGL");
}
# endif
#elif defined(G4VIS_USE_TOOLSSG_XT_GLES)
tsg_xt_gles->AddNickname("TSG");
#elif defined(G4VIS_USE_TOOLSSG_X11_GLES)
tsg_x11_gles->AddNickname("TSG");
#elif defined(G4VIS_USE_TOOLSSG_WINDOWS_GLES)
tsg_windows_gles->AddNickname("TSG");
#else
#ifdef G4VIS_USE_TOOLSSG_QT_ZB
tsg_qt_zb->AddNickname("TSG");
#elif G4VIS_USE_TOOLSSG_WINDOWS_ZB
tsg_windows_zb->AddNickname("TSG");
#else
tsg_offscreen->AddNickname("TSG");
#endif
#endif
#ifdef G4VIS_USE_VTK
if (fVerbosity >= startup) {
G4cout
<< " VTK: OpenGL-based drivers suppressed because of compatibility issues."
<< G4endl;
}
G4Vtk* vtkN = new G4Vtk();
G4VtkOffscreen* vtkOS = new G4VtkOffscreen();
RegisterGraphicsSystem(vtkN);
RegisterGraphicsSystem(vtkOS);
# ifdef G4VIS_USE_VTK_QT
vtkN->AddNickname("VTKQt_FALLBACK");
# endif
#endif
#ifdef G4VIS_USE_VTK_QT
G4VtkQt* vtkQt = new G4VtkQt();
RegisterGraphicsSystem(vtkQt);
vtkQt->AddNickname("VTKQt");
#endif
#ifdef G4VIS_USE_VTK_QT
vtkQt->AddNickname("Vtk");
vtkQt->AddNickname("VTK");
#elif defined(G4VIS_USE_VTK)
vtkN->AddNickname("Vtk");
vtkN->AddNickname("VTK");
#endif
}
// See comments about inlining above.
inline void
G4VisExecutive::RegisterModelFactories()
{
// Trajectory draw models
RegisterModelFactory(new G4TrajectoryGenericDrawerFactory());
RegisterModelFactory(new G4TrajectoryDrawByAttributeFactory());
RegisterModelFactory(new G4TrajectoryDrawByChargeFactory());
RegisterModelFactory(new G4TrajectoryDrawByOriginVolumeFactory());
RegisterModelFactory(new G4TrajectoryDrawByParticleIDFactory());
RegisterModelFactory(new G4TrajectoryDrawByEncounteredVolumeFactory());
// Trajectory filter models
RegisterModelFactory(new G4TrajectoryAttributeFilterFactory());
RegisterModelFactory(new G4TrajectoryChargeFilterFactory());
RegisterModelFactory(new G4TrajectoryOriginVolumeFilterFactory());
RegisterModelFactory(new G4TrajectoryParticleFilterFactory());
RegisterModelFactory(new G4TrajectoryEncounteredVolumeFilterFactory());
// Hit filter models
RegisterModelFactory(new G4HitAttributeFilterFactory());
// Digi filter models
RegisterModelFactory(new G4DigiAttributeFilterFactory());
}
#endif