Compilation Issue: G4VisExecutive.icc

I configured and built Geant4 using the following options:

cmake -DCMAKE_INSTALL_PREFIX=../geant4-v11.2.0-install\
       -DGEANT4_INSTALL_DATADIR=../geant4-v11.2.0-install/share/data \
       -DGEANT4_USE_GDML=ON\
       -DGEANT4_USE_QT=ON\
       -DGEANT4_USE_RAYTRACER_X11=ON\
       -DGEANT4_USE_OPENGL_X11=ON \
       -DGEANT4_BUILD_MULTITHREADED=ON\
       ..

I followed the steps in the videos:

(000 - Installation on Ubuntu/Instalação no Ubuntu);
(001 - The Smallest Simulation/A menor simulação),;
(002 - User Interface/Interface com o usuário)

From this YouTube playlist:
[Tutoriais de Geant4 do Gustavo Valdiviesso] (https://www.youtube.com/watch?v=tjc-ARiawEs&list=PLZdgmLlVnGNXCmRAyC1GjzgFVUm-Hh4Jo)

GEANT4 ran the correct code and I was able to replicate the same!

However, in this video, starting at minute 35:00, I can’t open the graphical interface and there is this QtGlobal bug:

(003 - Introduction to Visualization/Introdução à Visualização)

Before this bug appeared, I had an error that I managed to solve as follows:

When you are about to execute the code with " #define G4VIS_USE_OPENGLX " a message like this may appear:


"error: operator '||' has no right operand
   292 | G4VIS_USE_OPENGLX || G4VIS_USE_OPENGLWIN32"

It’s a problem that persists even after enabling OpenGL X11. The error appears to be related to a comparison in the “G4VisExecutive.icc” file that is in the GEANT4 installation folder. I accessed the folder where I installed GEANT4 and looked for the file “G4VisExecutive.icc” (I opened the file with a text program). I searched the file for “G4VIS_USE_OPENGLX || G4VIS_USE_OPENGLWIN32”. You’ll probably come across this or something similar:

#if defined G4VIS_USE_OPENGLQT || G4VIS_USE_OPENGLXM ||\
             G4VIS_USE_OPENGLX || G4VIS_USE_OPENGLWIN32
   fDefaultGraphicsSystemName = "OGL";

I changed this line in the file to:

#ifdef USE_OPENGL
   fDefaultGraphicsSystemName = "OGL";
#endif

I saved the file, compiled the code and ran it. For me using UBUNTU 22.04 LTS it worked and opened a GUI window.

Perhaps this QtGlobal bug is because in Ubuntu 22.05 LTS Qt5 is no longer used and it does not know how to find this library, as reported here:

Package ‘qt5-default’ and Ubuntu update

This is the G4VisExecutive.icc file:

//
// ********************************************************************
// * License and Disclaimer                                           *
// *                                                                  *
// * The  Geant4 software  is  copyright of the Copyright Holders  of *
// * the Geant4 Collaboration.  It is provided  under  the terms  and *
// * conditions of the Geant4 Software License,  included in the file *
// * LICENSE and available at  http://cern.ch/geant4/license .  These *
// * include a list of copyright holders.                             *
// *                                                                  *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work  make  any representation or  warranty, express or implied, *
// * regarding  this  software system or assume any liability for its *
// * use.  Please see the license in the file  LICENSE  and URL above *
// * for the full disclaimer and the limitation of liability.         *
// *                                                                  *
// * This  code  implementation is the result of  the  scientific and *
// * technical work of the GEANT4 collaboration.                      *
// * By using,  copying,  modifying or  distributing the software (or *
// * any work based  on the software)  you  agree  to acknowledge its *
// * use  in  resulting  scientific  publications,  and indicate your *
// * acceptance of all terms of the Geant4 Software license.          *
// ********************************************************************
//
//
//
//
// John Allison 24th January 1998.

#ifndef G4VISEXECUTIVE_ICC
#define G4VISEXECUTIVE_ICC

// Filter/Model Factories
#include "G4HitFilterFactories.hh"
#include "G4DigiFilterFactories.hh"
#include "G4TrajectoryFilterFactories.hh"
#include "G4TrajectoryModelFactories.hh"

// Supported drivers...
// Not needing external packages or libraries...
#include "G4ASCIITree.hh"        // no_geant4_module_check
#include "G4DAWNFILE.hh"         // no_geant4_module_check
#include "G4HepRepFile.hh"       // no_geant4_module_check
#include "G4RayTracer.hh"        // no_geant4_module_check
#include "G4VRML2File.hh"        // no_geant4_module_check
#include "G4GMocrenFile.hh"      // no_geant4_module_check
#include "G4ToolsSGOffscreen.hh" // no_geant4_module_check

// Needing external packages or libraries...
#ifdef G4VIS_USE_OPENGLX
#include "G4OpenGLImmediateX.hh" // no_geant4_module_check
#include "G4OpenGLStoredX.hh"    // no_geant4_module_check
#endif

#ifdef G4VIS_USE_OPENGLWIN32
#include "G4OpenGLImmediateWin32.hh" // no_geant4_module_check
#include "G4OpenGLStoredWin32.hh"    // no_geant4_module_check
#endif

#ifdef G4VIS_USE_OPENGLXM
#include "G4OpenGLImmediateXm.hh" // no_geant4_module_check
#include "G4OpenGLStoredXm.hh"    // no_geant4_module_check
#endif

#ifdef G4VIS_USE_OPENGLQT
#include "G4OpenGLImmediateQt.hh" // no_geant4_module_check
#include "G4OpenGLStoredQt.hh"    // no_geant4_module_check
#endif

#ifdef G4VIS_USE_OIX
#include "G4OpenInventorX.hh"          // no_geant4_module_check
#include "G4OpenInventorXtExtended.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_OIQT
#include "G4OpenInventorQt.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_OIWIN32
#include "G4OpenInventorWin32.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_RAYTRACERX
#include "G4RayTracerX.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_QT3D
#include "G4Qt3D.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_TOOLSSG_X11_GLES
#include "G4ToolsSGX11GLES.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_TOOLSSG_X11_ZB
#include "G4ToolsSGX11ZB.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_TOOLSSG_WINDOWS_GLES
#include "G4ToolsSGWindowsGLES.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_TOOLSSG_WINDOWS_ZB
#include "G4ToolsSGWindowsZB.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_TOOLSSG_XT_GLES
#include "G4ToolsSGXtGLES.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_TOOLSSG_XT_ZB
#include "G4ToolsSGXtZB.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_TOOLSSG_QT_GLES
#include "G4ToolsSGQtGLES.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_TOOLSSG_QT_ZB
#include "G4ToolsSGQtZB.hh" // no_geant4_module_check
#endif

#ifdef G4VIS_USE_VTK
#include "G4Vtk.hh" // no_geant4_module_check
#include "G4VtkOffscreen.hh" // no_geant4_module_check
#undef G4VIS_USE_TOOLSSG_X11_GLES
#undef G4VIS_USE_TOOLSSG_XT_GLES
#undef G4VIS_USE_TOOLSSG_QT_GLES
#undef G4VIS_USE_TOOLSSG_WINDOWS_GLES
#undef G4VIS_USE_OPENGLQT
#undef G4VIS_USE_OPENGLXM
#undef G4VIS_USE_OPENGLX
#undef G4VIS_USE_OPENGLWIN32
#endif

#ifdef G4VIS_USE_VTK_QT
#include "G4VtkQt.hh" // no_geant4_module_check
#endif

#if defined (G4VIS_USE_OPENGLQT) || (G4VIS_USE_TOOLSSG_QT_GLES)
#include <QtGlobal>
#endif

#include "G4UImanager.hh"
#include "G4UIsession.hh"
#include "G4UIbatch.hh"

#include <cstdlib>
#include <sstream>

// The inline keyword prevents the compiler making an external
// reference even though they cannot actually be inlined since they
// are virtual functions.  This prevents a "multiple definition" error
// if it is included in more than one file.  However, as explained in
// the class description in G4VisExecutive.hh, it should never be
// necessary to #include "G4VisExecutive.hh" in more than one file
// since after instantiation the object can be treated as a
// G4VisManager.

inline
G4VisExecutive::G4VisExecutive(int argc, char** argv, const G4String& system,
                               const G4String& verbosityString):
G4VisManager(verbosityString),
fSelected(false)
{
  if (!fSelected) SetDefaultsByArgument(system);
  if (!fSelected) SetDefaultsByEnvironment();
  if (!fSelected) SetDefaultsByFile(argc, argv);
  if (!fSelected) SetDefaultsByBatch();
  if (!fSelected) SetDefaultsByBuildFlags();
}

inline
G4VisExecutive::G4VisExecutive (const G4String& verbosityString):
G4VisManager(verbosityString),
fSelected(false)
{
  if (!fSelected) SetDefaultsByEnvironment();
  if (!fSelected) SetDefaultsByBatch();
  if (!fSelected) SetDefaultsByBuildFlags();
}

inline
void G4VisExecutive::SetDefaultsByArgument(const G4String& system)
{
  // 1st priority: selection by G4VisExecuitive argument
  if (!system.empty()) {
    fDefaultGraphicsSystemName = system;
    fDefaultGraphicsSystemBasis = "G4VisExecuitive argument";
    fSelected = true;
  }
}

inline
void G4VisExecutive::SetDefaultsByEnvironment()
{
  // 2nd priority: by environment variable
  if (auto g4env = std::getenv("G4VIS_DEFAULT_DRIVER")) {
    G4String graphicsSystem, windowSizeHint;
    std::istringstream iss(g4env);
    iss >> graphicsSystem >> windowSizeHint;
    if (!graphicsSystem.empty()) {
      fDefaultGraphicsSystemName = graphicsSystem;
      fDefaultGraphicsSystemBasis = "environment G4VIS_DEFAULT_DRIVER";
      fSelected = true;
    }
    if (!windowSizeHint.empty()) {
      fDefaultXGeometryString = windowSizeHint;
      fDefaultXGeometryStringBasis  = "environment G4VIS_DEFAULT_DRIVER";
    }
  }
}

inline
void G4VisExecutive::SetDefaultsByFile(int argc, char** argv)
{
  // 3rd priority: in $HOME/.g4session

  // Find ~/.g4session - simply return if it does not exist
  const char* home = std::getenv("HOME");
  if (home == nullptr) return;
  G4String homedir = home;
#ifndef WIN32
  G4String filename = homedir + "/.g4session";
#else
  G4String filename = homedir + "\\.g4session";
#endif
  std::ifstream g4session(filename);
  if (g4session.fail()) return;

  // Find app name
  if (argc < 1) return;
  G4String appInput = argv[0];
  G4String appName = "";
  size_t islash = appInput.find_last_of("/\\");
  if (islash == G4String::npos) appName = appInput;
  else appName = appInput.substr(islash + 1, appInput.size() - islash - 1);

  // Scan ~/.g4session
  G4String line;
  // First line is the user-chosen default: session, graphics system, windo wize hint
  G4String applicableSession, applicableGraphicsSystem, applicableWindowSizeHint;
  std::getline(g4session,line);
  auto hash = line.find_first_of('#'); line = line.substr(0,hash);
  std::istringstream iss(line);
  iss >> applicableSession >> applicableGraphicsSystem >> applicableWindowSizeHint;
  // Read subsequent lines
  while (g4session.good()) {
    G4String app, session, graphicsSystem, windowSizeHint;
    std::getline(g4session,line);
    hash = line.find_first_of('#'); line = line.substr(0,hash);
    std::istringstream iss1(line);
    iss1 >> app >> session >> graphicsSystem >> windowSizeHint;
    if (app == appName) {
      if (!session.empty())        applicableSession        = session;  // See G4UIExecutive
      if (!graphicsSystem.empty()) applicableGraphicsSystem = graphicsSystem;
      if (!windowSizeHint.empty()) applicableWindowSizeHint = windowSizeHint;
    }
  }

  if (!applicableGraphicsSystem.empty()) {
    fDefaultGraphicsSystemName = applicableGraphicsSystem;
    fDefaultGraphicsSystemBasis = "~/.g4session";
    fSelected = true;
  }
  if (!applicableWindowSizeHint.empty()) {
    fDefaultXGeometryString = applicableWindowSizeHint;
    fDefaultXGeometryStringBasis = "~/.g4session";
  }
}

inline
void G4VisExecutive::SetDefaultsByBatch()
{
  // 4th, special case for batch session
  G4UIsession* session = G4UImanager::GetUIpointer()->GetBaseSession();
  if (session == nullptr                   // Usual case - pure batch
  || dynamic_cast<G4UIbatch*>(session)) {  // From a macro from batch
    // Choose an offscreen or file-writing system
    fDefaultGraphicsSystemName = "TSG_OFFSCREEN";
    fDefaultGraphicsSystemBasis = "batch session";
    fSelected = true;
  }
}

inline
void G4VisExecutive::SetDefaultsByBuildFlags()
{
  // 5th, by cpp flags
#if defined G4VIS_USE_OPENGLQT || G4VIS_USE_OPENGLXM ||\
            G4VIS_USE_OPENGLX  || G4VIS_USE_OPENGLWIN32
  fDefaultGraphicsSystemName = "OGL";
#elif defined G4VIS_USE_OI || G4VIS_USE_OIX
  fDefaultGraphicsSystemName = "OI";
#elif defined G4VIS_USE_TOOLSSG_QT_GLES || G4VIS_USE_TOOLSSG_X11_GLES ||\
              G4VIS_USE_TOOLSSG_XT_GLES || G4VIS_USE_TOOLSSG_WINDOWS_GLES
  fDefaultGraphicsSystemName = "TSG";
#elif defined G4VIS_USE_VTK || G4VIS_USE_VTK_QT
  fDefaultGraphicsSystemName = "Vtk";
#elif defined G4VIS_USE_TOOLSSG_QT_ZB || G4VIS_USE_TOOLSSG_X11_ZB ||\
              G4VIS_USE_TOOLSSG_XT_ZB || G4VIS_USE_TOOLSSG_WINDOWS_ZB
  fDefaultGraphicsSystemName = "TSG";
#elif defined G4VIS_USE_QT3D
  fDefaultGraphicsSystemName = "Qt3D";
#else
  // Choose a graphics system not needing external packages or libraries
  fDefaultGraphicsSystemName = "TSG_OFFSCREEN";
#endif
  fDefaultGraphicsSystemBasis = "build flags";
  fSelected = true;
}

inline void
G4VisExecutive::RegisterGraphicsSystems () {

 // Graphics Systems not needing external packages or libraries...
  RegisterGraphicsSystem (new G4ASCIITree);
  RegisterGraphicsSystem (new G4DAWNFILE);
  RegisterGraphicsSystem (new G4HepRepFile);
  RegisterGraphicsSystem (new G4RayTracer);
  RegisterGraphicsSystem (new G4VRML2File);
  RegisterGraphicsSystem (new G4GMocrenFile);
  RegisterGraphicsSystem (new G4ToolsSGOffscreen);
  G4VGraphicsSystem* tsg_offscreen = new G4ToolsSGOffscreen;
  RegisterGraphicsSystem(tsg_offscreen);
  tsg_offscreen->AddNickname("TSG_FILE");

// Graphics systems needing external packages or libraries...
// Register OGL family of drivers with their normal names,
// super-abbreviated names and fallback names where approproiate.

#ifdef G4VIS_USE_OPENGLQT
#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0))
  G4VGraphicsSystem* ogliqt = new G4OpenGLImmediateQt;
  G4VGraphicsSystem* oglsqt = new G4OpenGLStoredQt;
  RegisterGraphicsSystem(ogliqt);
  RegisterGraphicsSystem(oglsqt);
  ogliqt->AddNickname("OGLI");
  oglsqt->AddNickname("OGL");
  oglsqt->AddNickname("OGLS");
#endif
#endif

#ifdef G4VIS_USE_OPENGLXM
  G4VGraphicsSystem* oglixm = new G4OpenGLImmediateXm;
  G4VGraphicsSystem* oglsxm = new G4OpenGLStoredXm;
  RegisterGraphicsSystem(oglixm);
  RegisterGraphicsSystem(oglsxm);
#  ifdef G4VIS_USE_OPENGLQT
  oglixm->AddNickname("OGLIQt_FALLBACK");
  oglsxm->AddNickname("OGLSQt_FALLBACK");
#  else
  oglixm->AddNickname("OGLI");
  oglsxm->AddNickname("OGL");
  oglsxm->AddNickname("OGLS");
#  endif
#endif

#ifdef G4VIS_USE_OPENGLX
  G4VGraphicsSystem* oglix = new G4OpenGLImmediateX;
  G4VGraphicsSystem* oglsx = new G4OpenGLStoredX;
  RegisterGraphicsSystem(oglix);
  RegisterGraphicsSystem(oglsx);
#  ifdef G4VIS_USE_OPENGLQT
  oglix->AddNickname("OGLIQt_FALLBACK");
  oglsx->AddNickname("OGLSQt_FALLBACK");
#  endif
#  ifdef G4VIS_USE_OPENGLXM
  oglix->AddNickname("OGLIXm_FALLBACK");
  oglsx->AddNickname("OGLSXm_FALLBACK");
#  endif
#  if defined(G4VIS_USE_OPENGLQT) || (G4VIS_USE_OPENGLXM)
#  else
  oglix->AddNickname("OGLI");
  oglsx->AddNickname("OGL");
  oglsx->AddNickname("OGLS");
#  endif
#endif

#ifdef G4VIS_USE_OPENGLWIN32
  G4VGraphicsSystem* ogliwin32 = new G4OpenGLImmediateWin32;
  G4VGraphicsSystem* oglswin32 = new G4OpenGLStoredWin32;
  RegisterGraphicsSystem(ogliwin32);
  RegisterGraphicsSystem(oglswin32);
#  ifdef G4VIS_USE_OPENGLQT
  ogliwin32->AddNickname("OGLIQt_FALLBACK");
  oglswin32->AddNickname("OGLSQt_FALLBACK");
#  else
  ogliwin32->AddNickname("OGLI");
  oglswin32->AddNickname("OGL");
  oglswin32->AddNickname("OGLS");
#  endif
#endif

// Register OI graphics system with super-abbreviated nickname
#ifdef G4VIS_USE_OI
  G4VGraphicsSystem* oi = 0;
#  ifdef G4VIS_USE_OIX
  oi = new G4OpenInventorX;
#  elif defined(G4VIS_USE_OIQT)
  oi = new G4OpenInventorQt;
#  elif defined(G4VIS_USE_OIWIN32)
  oi = new G4OpenInventorWin32;
#  endif
  if(oi)
  {
    RegisterGraphicsSystem(oi);
    oi->AddNickname("OI");
  }
#endif

// The new, extended OI is registered separately for now.
#ifdef G4VIS_USE_OIX
  RegisterGraphicsSystem(new G4OpenInventorXtExtended);
#endif

#ifdef G4VIS_USE_RAYTRACERX
  RegisterGraphicsSystem(new G4RayTracerX);
#endif

#ifdef G4VIS_USE_QT3D
  RegisterGraphicsSystem(new G4Qt3D);
#endif

#ifdef G4VIS_USE_TOOLSSG_X11_GLES
  G4VGraphicsSystem* tsg_x11_gles = new G4ToolsSGX11GLES;
  RegisterGraphicsSystem(tsg_x11_gles);
  tsg_x11_gles->AddNickname("TSGX11");
#ifdef G4VIS_USE_TOOLSSG_XT_GLES
  tsg_x11_gles->AddNickname("TSG_XT_GLES_FALLBACK");
#endif
#ifdef G4VIS_USE_TOOLSSG_QT_GLES
#ifndef G4VIS_USE_TOOLSSG_XT_GLES
  tsg_x11_gles->AddNickname("TSG_QT_GLES_FALLBACK");
#endif
#endif
#endif

#ifdef G4VIS_USE_TOOLSSG_X11_ZB
  G4VGraphicsSystem* tsg_x11_zb = new G4ToolsSGX11ZB;
  RegisterGraphicsSystem(tsg_x11_zb);
  tsg_x11_zb->AddNickname("TSGX11ZB");
#endif

#ifdef G4VIS_USE_TOOLSSG_XT_GLES
  G4VGraphicsSystem* tsg_xt_gles = new G4ToolsSGXtGLES;
  RegisterGraphicsSystem(tsg_xt_gles);
  tsg_xt_gles->AddNickname("TSGXt");
#ifdef G4VIS_USE_TOOLSSG_QT_GLES
  tsg_xt_gles->AddNickname("TSG_QT_GLES_FALLBACK");
#endif
#endif

#ifdef G4VIS_USE_TOOLSSG_XT_ZB
  G4VGraphicsSystem* tsg_xt_zb = new G4ToolsSGXtZB;
  RegisterGraphicsSystem(tsg_xt_zb);
  tsg_xt_zb->AddNickname("TSGXtZB");
#endif

#ifdef G4VIS_USE_TOOLSSG_QT_GLES
  G4VGraphicsSystem* tsg_qt_gles = new G4ToolsSGQtGLES;
  RegisterGraphicsSystem(tsg_qt_gles);
  tsg_qt_gles->AddNickname("TSGQt");
#endif

#ifdef G4VIS_USE_TOOLSSG_QT_ZB
  G4VGraphicsSystem* tsg_qt_zb = new G4ToolsSGQtZB;
  RegisterGraphicsSystem(tsg_qt_zb);
  tsg_qt_zb->AddNickname("TSGQtZB");
#endif

#ifdef G4VIS_USE_TOOLSSG_WINDOWS_GLES
  G4VGraphicsSystem* tsg_windows_gles = new G4ToolsSGWindowsGLES;
  RegisterGraphicsSystem(tsg_windows_gles);
#endif

#ifdef G4VIS_USE_TOOLSSG_WINDOWS_ZB
  G4VGraphicsSystem* tsg_windows_zb = new G4ToolsSGWindowsZB;
  RegisterGraphicsSystem(tsg_windows_zb);
#endif

#ifdef G4VIS_USE_TOOLSSG_QT_GLES
  tsg_qt_gles->AddNickname("TSG");
#  if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
  if (fVerbosity >= startup) {
    G4cout << "  Qt6: Asking ToolsSG to stand in for OpenGL" << G4endl;
    tsg_qt_gles->AddNickname("OGL");
  }
#  endif
#elif defined(G4VIS_USE_TOOLSSG_XT_GLES)
  tsg_xt_gles->AddNickname("TSG");
#elif defined(G4VIS_USE_TOOLSSG_X11_GLES)
  tsg_x11_gles->AddNickname("TSG");
#elif defined(G4VIS_USE_TOOLSSG_WINDOWS_GLES)
  tsg_windows_gles->AddNickname("TSG");
#else
#ifdef G4VIS_USE_TOOLSSG_QT_ZB
  tsg_qt_zb->AddNickname("TSG");
#elif G4VIS_USE_TOOLSSG_WINDOWS_ZB
  tsg_windows_zb->AddNickname("TSG");
#else
  tsg_offscreen->AddNickname("TSG");
#endif
#endif

#ifdef G4VIS_USE_VTK
  if (fVerbosity >= startup) {
    G4cout
    << "  VTK: OpenGL-based drivers suppressed because of compatibility issues."
    << G4endl;
  }
  G4Vtk* vtkN = new G4Vtk();
  G4VtkOffscreen* vtkOS = new G4VtkOffscreen();
  RegisterGraphicsSystem(vtkN);
  RegisterGraphicsSystem(vtkOS);
#  ifdef G4VIS_USE_VTK_QT
  vtkN->AddNickname("VTKQt_FALLBACK");
#  endif
#endif

#ifdef G4VIS_USE_VTK_QT
  G4VtkQt* vtkQt = new G4VtkQt();
  RegisterGraphicsSystem(vtkQt);
  vtkQt->AddNickname("VTKQt");
#endif

#ifdef G4VIS_USE_VTK_QT
  vtkQt->AddNickname("Vtk");
  vtkQt->AddNickname("VTK");
#elif defined(G4VIS_USE_VTK)
  vtkN->AddNickname("Vtk");
  vtkN->AddNickname("VTK");
#endif
}

// See comments about inlining above.
inline void
G4VisExecutive::RegisterModelFactories()
{
   // Trajectory draw models
   RegisterModelFactory(new G4TrajectoryGenericDrawerFactory());
   RegisterModelFactory(new G4TrajectoryDrawByAttributeFactory());
   RegisterModelFactory(new G4TrajectoryDrawByChargeFactory());
   RegisterModelFactory(new G4TrajectoryDrawByOriginVolumeFactory());
   RegisterModelFactory(new G4TrajectoryDrawByParticleIDFactory());
   RegisterModelFactory(new G4TrajectoryDrawByEncounteredVolumeFactory());

   // Trajectory filter models
   RegisterModelFactory(new G4TrajectoryAttributeFilterFactory());
   RegisterModelFactory(new G4TrajectoryChargeFilterFactory());
   RegisterModelFactory(new G4TrajectoryOriginVolumeFilterFactory());
   RegisterModelFactory(new G4TrajectoryParticleFilterFactory());
   RegisterModelFactory(new G4TrajectoryEncounteredVolumeFilterFactory());

   // Hit filter models
   RegisterModelFactory(new G4HitAttributeFilterFactory());

   // Digi filter models
   RegisterModelFactory(new G4DigiAttributeFilterFactory());
}

#endif