Hi,
The problem happens with some conditions including when the volume boundary in the real world and in a parallel world are exactly overlapping. Could you please slightly relocate the scoring mesh to avoid the exact overlap?
We have identified the issue and the fix will be included in the next release (either a patch release for version 10.7 or version 11.0, whichever comes first). If you want, I can send you a patch code to be applied to the latest version (10.7-p02).
Kind regards,
Makoto
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