Geant4 Version: 11.3.2
Operating System: macOS Tahoe 26.2
Compiler/Version: Apple clang 17.0.0
CMake Version: 4.2.1
I’m building both G4 11.3.2 and 11.4.0 on my new MacBook Pro (Tahoe 26.2). With 11.3.2, but not 11.4.0, I get the following errors during the various visualization library builds:
[...]
-- Installing: /Applications/GEANT4/geant4.11.3.2/lib/libG4ToolsSG.dylib
-- Installing: /Applications/GEANT4/geant4.11.3.2/lib/libG4OpenGL.dylib
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: for: /Applications/GEANT4/geant4.11.3.2/lib/libG4visQt3D.dylib (for architecture arm64) option "-add_rpath @loader_path" would duplicate path, file already has LC_RPATH for: @loader_path
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: no LC_RPATH load command with path: /Applications/GEANT4/geant4.11.3.2-bld/BuildProducts/lib found in: /Applications/GEANT4/geant4.11.3.2/lib/libG4visQt3D.dylib (for architecture arm64), required for specified option "-delete_rpath /Applications/GEANT4/geant4.11.3.2-bld/BuildProducts/lib"
-- Installing: /Applications/GEANT4/geant4.11.3.2/include/Geant4/G4GDMLAuxStructType.hh
[...]
They both reference3 libG4visQt3D.dylib, and seem to be rather contradictory: on the one hand, that library apparently “already has LC_RPATH”, but then it also has “no LC_RPATH load command”. Is this something I should be worried about?