Hello, friends,
I have encountered this error on OpenGL. Can you tell me what it means and how to fix it? Thank you!
ERROR: G4VSceneHandler::RequestPrimitives
Polyhedron not available for subtration
Touchable path: world 0 TargetSubt 0
This means it cannot be visualized in the usual way on most systems.
- The solid may not have implemented the CreatePolyhedron method.
- For Boolean solids, the BooleanProcessor, which attempts to create
the resultant polyhedron, may have failed.
Try RayTracer. It uses Geant4’s tracking algorithms instead.
Drawing solid with cloud of points.