Dear all,
I’m simulating a plastic scintillator in order to tune the roughness of the surfaces (scintillator-air). I’m using the unified model with a rough surface. However when I set the sigma-alpha to 0.0 I have different results to the case when I set the surface to polished. If I understand correctly if I set the sigma_alpha to 0 it is equivalent to a polished surface? it’s correct? and the lower the sigma_alpha the closest to a polished surface?. In addition what are the default values when no G4MaterialPropertiesTable is set for the reflection probabilities (SPECULARLOBECONSTANT, SPECULARSPIKECONSTANT, etc), but of course the rindex of the two materials are defined for each material. This is my implementation:
surfaceAirTargetTopBottom = new G4OpticalSurface(“surfaceAirTargetTopBottom”,unified, ground, dielectric_dielectric);
//surfaceAirTargetTopBottom = new G4OpticalSurface(“surfaceAirTargetTopBottom”,unified, polished, dielectric_dielectric);
surfaceAirTargetTopBottom -> SetSigmaAlpha(fSigAlphaPENAirTopBottom);
new G4LogicalBorderSurface(“surfaceAirTargetTopBottomOut1”, GetPhysicalVolumeByName(“target_1”), physicWorldBox, surfaceAirTargetTopBottom);
Thanks in advance for any input!
Luis