The unit of getting Total Kinetic Energy/wrong GetTotalEnergy()

Hello,
I am a beginner in GEANT4, i wrote the following code in my detector.cc file. (The Headers are given in the detector.hh file):

#include "detector.hh"

sensitivedetector::sensitivedetector(G4String name) : G4VSensitiveDetector(name){}
sensitivedetector::~sensitivedetector(){}


G4bool sensitivedetector:: ProcessHits(G4Step *aStep, G4TouchableHistory *ROhist){

    G4Track* track = aStep->GetTrack();
    G4ParticleDefinition* particle = track->GetDefinition();
 
    if(particle==G4Alpha::Definition()){
        // G4double edep= aStep->GetTotalEnergyDeposit();
        G4double incene = track->GetTotalEnergy();
        // G4double time = aStep->GetPreStepPoint()->GetGlobalTime();
        std::ofstream file("output.txt", std::ios::app);
        file.seekp(0, std::ios::end);
        file <<incene<<G4endl;
        file.close();
    }  

}

I am running a simulation of radioactive decay of Am^241, i am using a simple cylindrical detector to measure the energy of the produced alpha particles. theoretically the obtained energy should fall in range of 5.4MeV but what i am getting in output.txt file is:

3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38
3727.38

I believe that the output’s unit is MeV, if So, how is the Energy coming in GeV? Am i doing anything wrong? Please let me know if theres any fix for this.

My detector Construction is :

#include "construction.hh"

detectorconstruction::detectorconstruction(){}

detectorconstruction::~detectorconstruction(){}


G4VPhysicalVolume *detectorconstruction::Construct(){

    // Define materials
    G4NistManager* nistManager = G4NistManager::Instance();
    G4Material* air = nistManager->FindOrBuildMaterial("G4_AIR");
    G4Material* silicon = nistManager->FindOrBuildMaterial("G4_Si");


    G4VisAttributes* WW = new G4VisAttributes(G4Colour(0.85,0.85,1,0));
    WW->SetForceSolid(true);

    G4VisAttributes* detectorvis = new G4VisAttributes(G4Colour(0.85,0.85,0.45,0.5));
    detectorvis->SetForceSolid(true);


    G4bool checkoverlap = true;

    //Defining World Volume
    G4Box *solidworld = new G4Box("world",2.5*m,2.5*m,2.5*m);
    G4LogicalVolume *logicworld = new G4LogicalVolume(solidworld, air,"logicalworld");
    G4VPhysicalVolume *physicalworld = new G4PVPlacement(nullptr,G4ThreeVector(0,0,0*km),logicworld, "physicalworld", nullptr, false,0,checkoverlap);
    logicworld->SetVisAttributes(WW);




    G4Tubs* alpha_detector = new G4Tubs("Alpha detector", 0.01*mm,4*mm,1*cm,0,360*deg);
    logicdetector = new G4LogicalVolume(alpha_detector,silicon, "alpha_detector");
    new G4PVPlacement(nullptr, G4ThreeVector(0.,0.,1.5*cm), logicdetector, "alpha_detector", logicworld, false, 0,checkoverlap);


    logicdetector->SetVisAttributes(detectorvis);
    return physicalworld;



}



void detectorconstruction::ConstructSDandField(){
    sensitivedetector *sensdet = new sensitivedetector("SD");
    logicdetector->SetSensitiveDetector(sensdet);
}

My Generator is defined as:

#include "generator.hh"
#include <cmath>




primarygenerator::primarygenerator(){

    fparticlegun = new G4ParticleGun(1);

    G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
    G4ParticleDefinition* particle = particleTable->FindParticle("geantino"); 




    fparticlegun->SetParticleDefinition(G4MuonMinus::Definition());  
    G4ThreeVector pos(0.*mm,0.0*mm,0.0*m);
    G4ThreeVector mom(0,0,0);
    fparticlegun->SetParticlePosition(pos);
    fparticlegun->SetParticleMomentumDirection(mom);
    fparticlegun->SetParticleMomentum(0*GeV);
     
}

primarygenerator::~primarygenerator(){
    delete fparticlegun;
}


void primarygenerator::GeneratePrimaries(G4Event *anEvent)
{
    G4ParticleDefinition* particle = fparticlegun->GetParticleDefinition();
    if(particle==G4Geantino::Geantino());
    {
        G4int Z = 95;
        G4int A = 241;
        G4double Charge   = 0.*eplus;
        G4double Energy  = 0.*keV;
        G4ParticleDefinition* ion = G4IonTable::GetIonTable()->GetIon(Z,A,Energy);
        fparticlegun->SetParticleDefinition(ion);
        fparticlegun->SetParticleCharge(Charge);

    }
    

    fparticlegun->GeneratePrimaryVertex(anEvent);
}

Almost all the codes that are written by me are taken from this YouTube Channel Tutorial on Geant4 by Physics Matters by a guy named Mustafa.

Geant4 Version: 11.1.2
Operating System: Linux Mint 21 Cinnamon
Compiler/Version: g++ & gcc 11.4
CMake Version: 3.22.1

Total energy includes mass. The mass of an alpha particle is 3727 MeV/c^2

You want kinetic energy